Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Gain Enemy if Phil Duffey don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Attempted a risky adventure and was injured. |
2 |
26 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Good fortune |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Suffer from a life-threatening illness. |
5 |
33 |
Became a Agent (Intelligence). |
5 |
36 |
Go undercover to investigate an enemy. |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
37 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
41 |
Given specialist training in vehicles. |
6 |
41 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
41 |
Continued as Agent (Intelligence). |
7 |
45 |
Advanced training in a specialist field. |
7 |
45 |
Promoted to Agent (Intelligence) rank 3. |