Phillip Murray  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 47 M 8 (0) 6 (0) 6 (0) 8 (0) 8 (0) 4 (-1)866884
Distracted, Scornful, Generous
 
Skills
Admin 0
Animals 0
Carouse 1
Deception 1
Drive (Walker) 1
Electronics (Sensors) 1
Engineer 0
Flyer 0
Gun Combat (Energy) 1
Mechanic 0
Melee (Striking) 1
Melee (Unarmed) 1
Profession (Colonist) 0
Recon 1
Science (Physical Sciences) 0
Stealth 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Worker 14
Drifter Wanderer 33
 
Term Age History
1 18 Became a Citizen (Worker).
1 20 Phillip Murray learn something Phillip Murray should not have – a corporate secret, a political scandal – which Phillip Murray can profit from illegally.
2 22 Continued as Citizen (Worker).
2 25 Advanced training in a specialist field.
3 26 Continued as Citizen (Worker).
3 30 Phillip Murray gain experience in a technical field as a computer operator or surveyor.
3 30 Promoted to Citizen (Worker) rank 1.
4 30 Continued as Citizen (Worker).
4 31 Phillip Murray's business expands, Phillip Murray's corporation grows, or the colony thrives.
5 34 Voluntarily left Worker
5 34 Failed to qualify for Enforcer (Rogue).
5 34 Became a Drifter (Wanderer).
5 36 Survived a risky adventure but gained nothing.
5 38 Promoted to Drifter (Wanderer) rank 1.
6 38 Continued as Drifter (Wanderer).
6 40 Attacked by enemies that Phillip Murray easily defeat.
6 40 Gain Enemy if Phillip Murray don't already have one.
6 42 Promoted to Drifter (Wanderer) rank 2.
7 42 Continued as Drifter (Wanderer).
7 44 Find valuable salvage.
7 46 Forced to continue current assignment.
7 46 Promoted to Drifter (Wanderer) rank 3.
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