Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Gained a contact. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Failed to qualify for Corporate (Citizen). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Pierre Shea's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Scholar (Field Researcher). |
4 |
32 |
Work leads to a considerable breakthrough. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
38 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 2. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Physician (Scholar). |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
41 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Promoted to Scholar (Field Researcher) rank 3. |
7 |
42 |
Continued as Scholar (Field Researcher). |
7 |
44 |
Agreed to perform research that goes against Pierre Shea's conscience. Gain 3 Enemies. |
7 |
46 |
Forced to muster out. |