Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Amnesia. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Pleasant Pettitt do not know what happened to Pleasant Pettitt. There is a gap in Pleasant Pettitt's memory. |
3 |
26 |
Became a Scholar (Scientist). |
3 |
28 |
Refuse to join a cheat in some fashion. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
33 |
Assigned to work on a secret project for a patron or organisation. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |