Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Special assignment or duty on board ship. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Scholar (Scientist). |
2 |
25 |
Assigned to work on a secret project for a patron or organisation. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
29 |
An expedition or voyage goes wrong, leaving Pleasant Steeves stranded in the wilderness. |
4 |
29 |
Failed to qualify for Marine Support (Marine). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine). |
4 |
32 |
Make an unexpected connection outside Pleasant Steeves 's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Given advanced training in a specialist field |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Gained a contact. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Agent (Intelligence). |
7 |
45 |
Go undercover to investigate an enemy. |
7 |
45 |
A police detective or rival criminal forces Pleasant Steeves to flee and vows to hunt Pleasant Steeves down. Gain an Enemy. |
7 |
45 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |