Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find Ancient Technology. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Became a Agent (Corporate Agent). |
4 |
32 |
Prince Mar's work ends up coming home with Prince Mar, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Became a Entertainer (Performer). |
5 |
36 |
Gain a patron in the arts. Gain an Ally |
5 |
36 |
Promoted to Entertainer (Performer) rank 1. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
37 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Promoted to Entertainer (Performer) rank 2. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
42 |
Severely injured. Fully recovered. |
8 |
42 |
Became a Scout (Explorer). |
8 |
45 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |