Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
4 |
30 |
Voluntarily left Broker |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
32 |
During a battle, defeat or victory depends on Raleigh Forrest's actions. Raleigh Forrest actions lead to an honorabe discharge. |
5 |
32 |
Returned to Merchant (Broker). |
5 |
36 |
A sudden war destroys Raleigh Forrest's trade routes and contacts, forcing Raleigh Forrest to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Failed to qualify for Scientist (Scholar). |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
37 |
Suffer from a life-threatening illness. |
7 |
37 |
Switched to Merchant (Merchant Marine). |
7 |
41 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
8 |
41 |
Failed to qualify for Field Researcher (Scholar). |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
42 |
Amnesia. |
8 |
45 |
Forced to continue current assignment. |
8 |
45 |
Promoted to Drifter (Scavenger) rank 1. |