Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Suffered a deep tragedy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Severely injured. Fully recovered. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Flight). |
3 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
27 |
Failed to qualify for Thief (Rogue). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Army (Infantry) with the new title Private. |
4 |
28 |
Commanding officer takes an interest in Raleigh McKee's career. |
5 |
31 |
Continued as Army (Infantry). |
5 |
33 |
Thrown into a brutal ground war |
6 |
35 |
Continued as Army (Infantry). |
6 |
37 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
37 |
Gain rebels as Enemy |
7 |
37 |
Became a Merchant (Free Trader). |
7 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
41 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
43 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
43 |
Failed to qualify for Corporate Agent (Agent). |
9 |
43 |
Became a Drifter (Scavenger). |
9 |
47 |
Attacked by enemies that Raleigh McKee easily defeat. |
9 |
47 |
Gain Enemy if Raleigh McKee don't already have one. |
9 |
47 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
47 |
Retired at age 47. |