Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Became a Merchant (Broker). |
2 |
25 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Make an unexpected connection outside Ray Mcandrew's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Imperial trade restrictions force Ray Mcandrew out of business. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
42 |
Offered job by a patron. Now owe him a favor. |
7 |
42 |
Became a Citizen (Colonist). |
7 |
43 |
Ray Mcandrew rise to a position of power in Ray Mcandrew's colony or corporation. |
7 |
46 |
Promoted to Citizen (Colonist) rank 1. |
8 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
46 |
Retired at age 46. |