Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Risk Ray Meredeth's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Make an unexpected connection outside Ray Meredeth's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
41 |
Betrayed by a friend. One of Ray Meredeth's Contacts or Allies betrays Ray Meredeth, ending Ray Meredeth's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Became a Entertainer (Journalist). |
7 |
43 |
Ray Meredeth is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
45 |
Opponents of Ray Meredeth's belief system ambush Ray Meredeth. |
8 |
45 |
Nearly killed. Owe 30,000 for medical bills. |