Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Failed to qualify for Army Support (Army). |
2 |
19 |
Switched to Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Rick Mathew's Contacts or Allies betrays Rick Mathew, ending Rick Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
25 |
Rick Mathew learn something Rick Mathew should not have – a corporate secret, a political scandal – which Rick Mathew can profit from illegally. |
3 |
27 |
Promoted to Citizen (Colonist) rank 1. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
31 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
32 |
Birth or Death involving a family member or close friend. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
37 |
Rick Mathew is rewarded for Rick Mathew's diligence or cunning. |
6 |
39 |
Promoted to Citizen (Colonist) rank 3. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
43 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Merchant (Broker). |
8 |
46 |
Make an unexpected connection outside Rick Mathew's normal circles. Gain a Contact. |
8 |
47 |
Promoted to Merchant (Broker) rank 1. |