Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Attacked by enemies that Rogers McKee easily defeat. |
2 |
25 |
Gain Enemy if Rogers McKee don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Attempted a risky adventure and was wildly successful. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Rogers McKee's Contacts or Allies betrays Rogers McKee, ending Rogers McKee's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Merchant (Broker). |
5 |
33 |
Given advanced training in a specialist field |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
36 |
Voluntarily left Broker |
6 |
36 |
Failed to qualify for Scientist (Scholar). |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
42 |
Contact with Government. |