Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Vessel participates in a notable military engagement. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Failed to qualify for Colonist (Citizen). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Failed to qualify for Scientist (Scholar). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
30 |
Amnesia. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Failed to qualify for Broker (Merchant). |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
38 |
Contact with Government. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Roland Boyd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
40 |
Switched to Drifter (Barbarian). |