Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Rollin Cunningham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Thief (Rogue). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
A series of bad deals and decisions force Rollin Cunningham into bankruptcy. Rollin Cunningham salvages what Rollin Cunningham can. |
3 |
22 |
Returned to Drifter (Scavenger). |
3 |
25 |
Find Ancient Technology. |
3 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
26 |
Voluntarily left Scavenger |
4 |
26 |
Failed to qualify for Thief (Rogue). |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
34 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
38 |
Nearly killed. Owe 17,500 for medical bills. |
7 |
38 |
Switched to Merchant (Broker). |
7 |
40 |
Make an unexpected connection outside Rollin Cunningham's normal circles. Gain a Contact. |
8 |
42 |
Voluntarily left Broker |
8 |
42 |
Returned to Drifter (Barbarian). |
8 |
45 |
Betrayed by a friend. One of Rollin Cunningham's Contacts or Allies betrays Rollin Cunningham, ending Rollin Cunningham's career. That Contact or Ally becomes a Rival or Enemy. |