Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Promoted to Scholar (Field Researcher) rank 2. |
2 |
25 |
Rollin Moody's work is sabotaged by unknown parties. Rollin Moody may salvage what Rollin Moody can and give up. |
3 |
25 |
Became a Rogue (Enforcer). |
3 |
28 |
Betrayed by a friend. One of Rollin Moody's Contacts or Allies betrays Rollin Moody, ending Rollin Moody's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
31 |
Good fortune |
4 |
32 |
Forced to muster out. |
5 |
32 |
Failed to qualify for Physician (Scholar). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Scout (Explorer). |
5 |
33 |
Perform an exemplary service for the scouts. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
38 |
Rollin Moody's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rollin Moody fail to help. Gain an Enemy. |
6 |
38 |
Rollin Moody have no idea what happened to Rollin Moody – they found Rollin Moody's ship drifting on the fringes of friendly space. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Returned to Drifter (Scavenger). |
7 |
44 |
Rollin Moody run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |