Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Psychologically damaged by Rollin Walker's time in the scouts. |
2 |
22 |
Became a Merchant (Broker). |
2 |
24 |
Make an unexpected connection outside Rollin Walker's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
33 |
Became a Agent (Intelligence). |
5 |
34 |
Severely injured. Owe 12,500 for medical bills. |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
36 |
Find Ancient Technology. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
45 |
Betrayed by a friend. One of Rollin Walker's Contacts or Allies betrays Rollin Walker, ending Rollin Walker's career. That Contact or Ally becomes a Rival or Enemy. |