Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Rewarded for a successful mission. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
30 |
Became a Citizen (Colonist). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Failed to qualify for Explorer (Scout). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
39 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Became a Entertainer (Performer). |
7 |
40 |
Ron Maynard is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
42 |
Contact with Government. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 1. |