Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Imperial trade restrictions force Ruel Newman out of business. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
A sudden war destroys Ruel Newman's trade routes and contacts, forcing Ruel Newman to flee that region of space. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Became a Scholar (Field Researcher). |
4 |
30 |
Refused to perform research that goes against Ruel Newman's conscience. |
5 |
33 |
Continued as Scholar (Field Researcher). |
5 |
37 |
Caught cheating in some fashion, advancing Ruel Newman's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
37 |
Ruel Newman's work is sabotaged by unknown parties. Ruel Newman may salvage what Ruel Newman can and give up. |
5 |
37 |
Gain an Enemy |
5 |
37 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
37 |
Continued as Scholar (Field Researcher). |
6 |
38 |
An expedition or voyage goes wrong, leaving Ruel Newman stranded in the wilderness. |
7 |
38 |
Became a Noble (Administrator) with the new title Assistant. |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
41 |
Failed to qualify for Merchant Academy. |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
45 |
Retired at age 45. |