Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
22 |
Rush Fleming spend months in the dangerous criminal underworld. |
2 |
23 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Rogue (Thief) with previous rank. |
3 |
27 |
Involved in a gambling ring. |
4 |
27 |
Voluntarily left Thief |
4 |
27 |
Became a Citizen (Corporate). |
4 |
30 |
Rush Fleming learn something Rush Fleming should not have – a corporate secret, a political scandal – which Rush Fleming can profit from illegally. |
4 |
31 |
Promoted to Citizen (Corporate) rank 1. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
35 |
A revolution, attack or other unusual event throws Rush Fleming's life into chaos, forcing Rush Fleming to leave the planet. |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
39 |
Voluntarily left Barbarian |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
A notable academic consults with Rush Fleming about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
Rush Fleming is sent to a new community or parish to preach The Word among the poor. |
8 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |