Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Gain a contact. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Special assignment or duty on board ship. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Rush Ford is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
35 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
39 |
Rush Ford's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
39 |
Became a Citizen (Colonist). |
7 |
42 |
Rush Ford's business expands, Rush Ford's corporation grows, or the colony thrives. |
7 |
43 |
Promoted to Citizen (Colonist) rank 1. |
8 |
43 |
Continued as Citizen (Colonist). |
8 |
45 |
Rush Ford's business expands, Rush Ford's corporation grows, or the colony thrives. |
8 |
47 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |