Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Salvador Oneil's Contacts or Allies betrays Salvador Oneil, ending Salvador Oneil's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
24 |
Join a social movement. |
2 |
24 |
Dropped out of the merchant academy. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Attacked by enemies that Salvador Oneil easily defeat. |
3 |
28 |
Gain Enemy if Salvador Oneil don't already have one. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Find Ancient Technology. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Severely injured. Owe 10,000 for medical bills. |
6 |
34 |
Became a Scholar (Field Researcher). |
6 |
36 |
Advanced training in a specialist field. |
6 |
38 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
38 |
Continued as Scholar (Field Researcher). |
7 |
42 |
Make a breakthrough in Salvador Oneil's field. |
7 |
42 |
Promoted to Scholar (Field Researcher) rank 2. |
8 |
42 |
Continued as Scholar (Field Researcher). |
8 |
43 |
Salvador Oneil's work is sabotaged by unknown parties. Salvador Oneil start again from scratch. |