Sandy Murray  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 47 M 3 (-1) 8 (0) 5 (-1) 7 (0) 12 (2) 4 (-1)3857C4
Naughty, Fatigued, Autocratic
 
Skills
Art (Creative) 0
Athletics 0
Broker 0
Deception 1
Drive 0
Electronics 0
Gun Combat 0
Investigate 1
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Recon 1
Stealth 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Entertainer Artist 01
Agent Corporate Agent Agent12
Drifter Barbarian 11
Drifter Scavenger 02
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Graham Carroll Enemy 0 6 1 2 Humaniti (M/23)
 
Term Age History
1 18 Failed to qualify for Marine Support (Marine).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 A good deal ensures Sandy Murray is living the high life for a few years.
2 22 Voluntarily left Merchant Marine
2 22 Became a Entertainer (Artist).
2 25 An investigation, tour, project or expedition goes wrong, stranding Sandy Murray far from home.
3 25 Became a Agent (Corporate Agent).
3 27 Go undercover to investigate an enemy.
3 27 Lightly injured, no permanent damage. Fully recovered.
3 29 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
4 29 Continued as Agent (Corporate Agent).
4 31 Severely injured. Fully recovered. Owe 5,000 for medical bills.
5 31 Failed to qualify for Colonist (Citizen).
5 31 Became a Drifter (Barbarian).
5 35 Promoted to Drifter (Barbarian) rank 1.
6 35 Voluntarily left Barbarian
6 35 Failed to qualify for Performer (Entertainer).
6 35 Switched to Drifter (Scavenger).
6 38 Find valuable salvage.
7 39 Continued as Drifter (Scavenger).
7 42 Suffer from a life-threatening illness.
8 42 Failed to qualify for Colonist (Citizen).
8 42 Switched to Drifter (Wanderer).
8 46 Drafted into Law Enforcement
8 46 Forced to muster out.
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