Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Imperial trade restrictions force Sandy Ramos out of business. |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Accused of a crime |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Sandy Ramos's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Attacked by enemies and injured. |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
32 |
Gain Enemy if Sandy Ramos don't already have one. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Suffer from a life-threatening illness. |
6 |
38 |
Failed to qualify for Artist (Entertainer). |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
39 |
Gain Enemy if Sandy Ramos don't already have one. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Attempted a risky adventure and was injured. |
7 |
46 |
Injured. Fully recovered. Owe 2,500 for medical bills. |