Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Study Flyer (Airship) as a hobby. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Failed to qualify for Cavalry (Army). |
2 |
24 |
Submitted to the draft. |
2 |
24 |
Became a Scout (Surveyor). |
2 |
27 |
Saul Priest's scout ship is one of the first on the scene to rescue the survivors of a disaster but Saul Priest fail to help. Gain an Enemy. |
2 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
28 |
Continued as Scout (Surveyor). |
3 |
31 |
Psychologically damaged by Saul Priest's time in the scouts. |
4 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Good fortune |
5 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
39 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Make an unexpected connection outside Saul Priest's normal circles. Gain a Contact. |
7 |
43 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Saul Priest's business or ship thrives. |
7 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |