Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Involved in a feud with a rival criminal organization. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
25 |
A police detective or rival criminal forces Seymour Phillips to flee and vows to hunt Seymour Phillips down. Gain an Enemy. |
3 |
25 |
Failed to qualify for Ground Assault (Marine). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
26 |
Attempted a risky adventure and was sent to prison. |
4 |
29 |
Became a Prisoner (Fixer). |
4 |
30 |
Defeated a prison gang. Gain an Enemy. |
4 |
33 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
33 |
Continued as Prisoner (Fixer). |
5 |
37 |
Vocational Training. |
5 |
37 |
Promoted to Prisoner (Fixer) rank 2. |
5 |
37 |
Paroled from prison. |
6 |
37 |
Became a Agent (Intelligence). |
6 |
39 |
Accepted a deal with criminal or other figure under investigation. |
7 |
39 |
Returned to Drifter (Barbarian). |
7 |
43 |
Offered job by a patron. Now owe him a favor. |
7 |
43 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
43 |
Became a Entertainer (Artist). |
8 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
47 |
Promoted to Entertainer (Artist) rank 1. |