Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Sherman Andrew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Returned to Merchant (Merchant Marine). |
3 |
27 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
28 |
Forced to muster out. |
4 |
28 |
Became a Entertainer (Artist). |
4 |
30 |
Refused to criticise a questionable political leader on Sherman Andrew's homeworld. |
5 |
32 |
Continued as Entertainer (Artist). |
5 |
35 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
6 |
36 |
Continued as Entertainer (Artist). |
6 |
39 |
Criticised a questionable political leader on Sherman Andrew's homeworld, causing his downfall. Gain an Enemy |
6 |
39 |
Expose or are involved in a scandal of some sort. |
7 |
40 |
Continued as Entertainer (Artist). |
7 |
43 |
A new romantic starts. Gain an Ally. |
7 |
44 |
Promoted to Entertainer (Artist) rank 1. |