Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
22 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
2 |
25 |
Sherman Davidson is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Sherman Davidson's work ends up coming home with Sherman Davidson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Drafted into Line/Crew |
4 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
31 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
35 |
Display heroism in battle, saving the whole ship. |
5 |
35 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
5 |
35 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
39 |
Moved to a new world. |
6 |
39 |
Forced to continue current assignment |
6 |
39 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
7 |
39 |
Continued as Navy (Line/Crew). |
7 |
41 |
Sherman Davidson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
43 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
8 |
43 |
Continued as Navy (Line/Crew). |
8 |
45 |
Sherman Davidson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
47 |
Promoted to Navy (Line/Crew) officer rank 5 with the new title Captain. |