Able Spacehand Shirley Knight  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 47 M 4 (-1) 9 (1) 8 (0) 6 (0) 6 (0) 10 (1)49866A
Competitive, Placid, Peaceful
 
Skills
Admin 2
Advocate 0
Broker 1
Diplomat 1
Electronics (Computers) 1
Leadership 0
Mechanic 1
Melee (Blade) 2
Profession (Spacer) 0
Steward 3
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate Manager25
Navy Line/Crew Able Spacehand12
 
Name Type Affinity Enmity Power Influence Species
Merrill Weddall Ally 2 0 2 3 Kargol (M/23)
Merrill Weddall is in prison or otherwise trapped somewhere.
Bennie Freeman Enemy 0 3 0 0 Iltharan (F/33)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 19 Shirley Knight learn something Shirley Knight should not have – a corporate secret, a political scandal – which Shirley Knight can profit from illegally.
2 22 Continued as Citizen (Corporate).
2 25 Shirley Knight gain experience in a technical field as a computer operator or surveyor.
3 26 Continued as Citizen (Corporate).
3 30 Shirley Knight's business expands, Shirley Knight's corporation grows, or the colony thrives.
4 30 Continued as Citizen (Corporate).
4 31 Shirley Knight befriend a superior in the corporation or the colony.
4 34 Promoted to Citizen (Corporate) rank 1.
5 34 Continued as Citizen (Corporate).
5 36 Moved to a new world.
5 38 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
6 38 Voluntarily left Corporate
6 38 Became a Navy (Line/Crew) with the new title Crewman.
6 39 A new romantic starts. Gain an Ally.
6 42 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
7 42 Continued as Navy (Line/Crew).
7 45 Shirley Knight foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7 46 Attempt at commissioned failed.
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