Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Shirley Knight learn something Shirley Knight should not have – a corporate secret, a political scandal – which Shirley Knight can profit from illegally. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Shirley Knight gain experience in a technical field as a computer operator or surveyor. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Shirley Knight's business expands, Shirley Knight's corporation grows, or the colony thrives. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Shirley Knight befriend a superior in the corporation or the colony. |
4 |
34 |
Promoted to Citizen (Corporate) rank 1. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
36 |
Moved to a new world. |
5 |
38 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
38 |
Voluntarily left Corporate |
6 |
38 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
39 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
45 |
Shirley Knight foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
46 |
Attempt at commissioned failed. |