Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Sid Tow left the community. |
2 |
22 |
Became a Entertainer (Journalist). |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
28 |
One of Sid Tow's pieces of art is stolen, and the investigation brings Sid Tow into the criminal underworld. |
4 |
30 |
Continued as Entertainer (Journalist). |
4 |
33 |
Public opinion turns on Sid Tow. |
5 |
33 |
Became a Scout (Courier). |
5 |
34 |
When dealing with an alien race, Sid Tow have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
37 |
Continued as Scout (Courier). |
6 |
40 |
Sid Tow inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
40 |
Became a Merchant (Broker). |
7 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |