Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
1 |
20 |
Gain a contact. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Failed to qualify for Surveyor (Scout). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Spend time with an alien race. Gain a contact. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Silas Greerson do not know what happened to Silas Greerson. There is a gap in Silas Greerson's memory. |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Silas Greerson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
32 |
Failed to qualify for Corporate (Citizen). |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
33 |
Attacked by enemies and injured. |
6 |
33 |
Nearly killed. Owe 12,500 for medical bills. |
6 |
33 |
Gain Enemy if Silas Greerson don't already have one. |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
40 |
Survived a risky adventure but gained nothing. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
44 |
Betrayed by a friend. One of Silas Greerson's Contacts or Allies betrays Silas Greerson, ending Silas Greerson's career. That Contact or Ally becomes a Rival or Enemy. |