Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
An investigation takes on a dangerous turn. |
1 |
22 |
Silas Odonaghue's work ends up coming home with Silas Odonaghue, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Spend time with an alien race. Gain a contact. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Betrayed by a friend. One of Silas Odonaghue's Contacts or Allies betrays Silas Odonaghue, ending Silas Odonaghue's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Scholar (Physician). |
4 |
33 |
An expedition or voyage goes wrong, leaving Silas Odonaghue stranded in the wilderness. |
4 |
33 |
Promoted to Scholar (Physician) rank 1. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Field Researcher (Scholar). |
5 |
33 |
Continued as Scholar (Physician). |
5 |
34 |
Gained a contact. |
5 |
37 |
Promoted to Scholar (Physician) rank 2. |
6 |
37 |
Continued as Scholar (Physician). |
6 |
40 |
Advanced training in a specialist field. |
6 |
41 |
Promoted to Scholar (Physician) rank 3. |
7 |
41 |
Continued as Scholar (Physician). |
7 |
44 |
Refused to perform research that goes against Silas Odonaghue's conscience. |