Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Expose or are involved in a scandal of some sort. |
2 |
19 |
Failed to qualify for Colonist (Citizen). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Find Ancient Technology. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
25 |
Offered job by a patron. Now owe him a favor. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
27 |
Became a Scout (Courier). |
4 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
Silas Wright's ship is damaged, and Silas Wright have to hitch-hike Silas Wright's way back across the stars to the nearest scout base. |
5 |
33 |
Gain 6 Contacts. Gain 2 Enemies. |
6 |
33 |
Failed to qualify for Free Trader (Merchant). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Embroiled in legal trouble. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Make an unexpected connection outside Silas Wright's normal circles. Gain a Contact. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Given advanced training in a specialist field |