Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Failed to qualify for Diplomat (Noble). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
28 |
Failed to qualify for Journalist (Entertainer). |
4 |
28 |
Switched to Drifter (Barbarian). |
4 |
32 |
Sim Brew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Failed to qualify for Artist (Entertainer). |
5 |
32 |
Returned to Drifter (Scavenger). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
35 |
Gain Enemy if Sim Brew don't already have one. |
6 |
36 |
Voluntarily left Scavenger |
6 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
36 |
Continued as Drifter (Scavenger). |
7 |
40 |
Voluntarily left Scavenger |
7 |
40 |
Became a Merchant (Broker). |
7 |
44 |
A sudden war destroys Sim Brew's trade routes and contacts, forcing Sim Brew to flee that region of space. |
7 |
44 |
Gain rebels as Enemy |