Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
21 |
Sim Gardiner aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
21 |
Became a Merchant (Broker). |
2 |
25 |
Promoted to Merchant (Broker) rank 1. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
29 |
Promoted to Merchant (Broker) rank 2. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
30 |
Gained a contact. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
35 |
A series of bad deals and decisions force Sim Gardiner into bankruptcy. Sim Gardiner salvages what Sim Gardiner can. |
6 |
35 |
Became a Agent (Corporate Agent). |
6 |
37 |
Go undercover to investigate an enemy. |
6 |
37 |
Betrayed by a friend. One of Sim Gardiner's Contacts or Allies betrays Sim Gardiner, ending Sim Gardiner's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
39 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
39 |
Continued as Agent (Corporate Agent). |
7 |
41 |
Go undercover to investigate an enemy. |
7 |
41 |
A job goes wrong, forcing Sim Gardiner to flee off-planet. |
7 |
43 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
8 |
43 |
Continued as Agent (Corporate Agent). |
8 |
44 |
Sim Gardiner went above and beyond the call of duty. |
8 |
47 |
Promoted to Agent (Corporate Agent) rank 3. |