Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Join a social movement. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
32 |
Embroiled in legal trouble. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
37 |
A new romantic starts. Gain an Ally. |
5 |
37 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
39 |
Sim Little foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
41 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
41 |
Voluntarily left Line/Crew |
7 |
41 |
Became a Scout (Explorer). |
7 |
45 |
Psychologically damaged by Sim Little's time in the scouts. |
7 |
45 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |