Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Broker (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Sim McNab foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Display heroism in battle, saving the whole ship. |
3 |
30 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Commanding officer takes an interest in Sim McNab's career. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
5 |
34 |
Voluntarily left Line/Crew |
5 |
34 |
Failed to qualify for Corporate Agent (Agent). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
36 |
Became a Agent (Corporate Agent). |
6 |
38 |
Go undercover to investigate an enemy. |
6 |
38 |
A revolution, attack or other unusual event throws Sim McNab's life into chaos, forcing Sim McNab to leave the planet. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
43 |
Rewarded for a successful mission. |
7 |
44 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |