Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies that Sim Reekey easily defeat. |
1 |
20 |
Gain Enemy if Sim Reekey don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Sim Reekey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Entered Merchant Academy with the Business curriculum. |
4 |
31 |
Join a social movement. |
4 |
31 |
Graduated. |
5 |
31 |
Became a Merchant (Broker). |
5 |
31 |
Promoted to Merchant (Broker) rank 1. |
5 |
33 |
A good deal ensures Sim Reekey is living the high life for a few years. |
5 |
35 |
Promoted to Merchant (Broker) rank 2. |
6 |
35 |
Voluntarily left Broker |
6 |
35 |
Failed to qualify for Intelligence (Agent). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
42 |
Suffer from a life-threatening illness. |
8 |
42 |
Failed to qualify for Journalist (Entertainer). |
8 |
42 |
Returned to Drifter (Wanderer). |
8 |
45 |
Amnesia. |