Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Sim Sims foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
33 |
Failed to qualify for Intelligence (Agent). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Army (Army Support) with the new title Private. |
5 |
37 |
Commanding officer takes an interest in Sim Sims's career. |
5 |
37 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
6 |
37 |
Continued as Army (Army Support). |
6 |
40 |
A new romantic starts. Gain an Ally. |
6 |
41 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |
7 |
41 |
Continued as Army (Army Support). |
7 |
45 |
Given a special assignment or duty in Sim Sims's unit. |