Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
2 |
24 |
Gain Enemy if Smith Cooper don't already have one. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Betrayed by a friend. One of Smith Cooper's Contacts or Allies betrays Smith Cooper, ending Smith Cooper's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
30 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Became a Scout (Courier). |
5 |
31 |
Smith Cooper's scout ship is one of the first on the scene to rescue the survivors of a disaster but Smith Cooper fail to help. Gain an Enemy. |
5 |
31 |
Scarred. Owe 5,000 for medical bills. |
6 |
34 |
Continued as Scout (Courier). |
6 |
35 |
Smith Cooper spend a great deal of time on the fringes of Charted Space. |
6 |
35 |
Smith Cooper's ship is damaged, and Smith Cooper have to hitch-hike Smith Cooper's way back across the stars to the nearest scout base. |
6 |
35 |
Gain 2 Contacts. Gain 2 Enemies. |
7 |
38 |
Continued as Scout (Courier). |
7 |
42 |
Perform an exemplary service for the scouts. |
8 |
42 |
Continued as Scout (Courier). |
8 |
45 |
Moved to a new world. |
8 |
46 |
Forced to muster out. |