Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Spend several years jumping from world to world in Sol McDermot's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Nearly killed. Owe 17,500 for medical bills. |
4 |
27 |
Failed to qualify for Pirate (Rogue). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
28 |
Suffer from a life-threatening illness. |
5 |
28 |
Became a Agent (Intelligence). |
5 |
31 |
An investigation takes on a dangerous turn. |
5 |
31 |
Sol McDermot's work ends up coming home with Sol McDermot, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Forced to continue current assignment. |
5 |
32 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
32 |
Continued as Agent (Intelligence). |
6 |
33 |
Established a network of contacts. Gain 2 contacts. |
6 |
36 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
36 |
Continued as Agent (Intelligence). |
7 |
40 |
Sol McDermot went above and beyond the call of duty. |
7 |
40 |
Promoted to Agent (Intelligence) rank 3. |
8 |
40 |
Continued as Agent (Intelligence). |
8 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |