Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Betrayed by a friend. One of Stacy Rogers's Contacts or Allies betrays Stacy Rogers, ending Stacy Rogers's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
23 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
24 |
Promoted to Citizen (Corporate) rank 1. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
25 |
Moved to a new world. |
3 |
28 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
30 |
Stacy Rogers is rewarded for Stacy Rogers's diligence or cunning. |
4 |
32 |
Promoted to Citizen (Corporate) rank 3. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
34 |
Stacy Rogers's business expands, Stacy Rogers's corporation grows, or the colony thrives. |
5 |
36 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
38 |
Stacy Rogers learn something Stacy Rogers should not have – a corporate secret, a political scandal – which Stacy Rogers can profit from illegally. |
6 |
38 |
Gain a criminal contact. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Failed to qualify for Free Trader (Merchant). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |