Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Moved to a new world. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
31 |
Continued as Merchant (Merchant Marine). |
3 |
35 |
Embroiled in legal trouble. |
4 |
35 |
Continued as Merchant (Merchant Marine). |
4 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
39 |
Voluntarily left Merchant Marine |
5 |
39 |
Became a Scout (Courier). |
5 |
42 |
Sterling Burns have no idea what happened to Sterling Burns – they found Sterling Burns's ship drifting on the fringes of friendly space. |
6 |
42 |
Switched to Merchant (Broker). |
6 |
43 |
Imperial trade restrictions force Sterling Burns out of business. |
7 |
43 |
Returned to Scout (Courier). |
7 |
46 |
Sterling Burns's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sterling Burns fail to help. Gain an Enemy. |
7 |
46 |
Psychologically damaged by Sterling Burns's time in the scouts. |