Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Stuart Staff foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Vessel participates in a diplomatic mission. |
3 |
27 |
Gain a contact. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Vessel participates in a diplomatic mission. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
36 |
Entered Merchant Academy with the Business curriculum. |
6 |
40 |
War breaks out, triggering a mandatory draft. |
6 |
40 |
Fled from the draft. |
6 |
40 |
Dropped out of the merchant academy. |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
43 |
Find Ancient Technology. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |