Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Special assignment or duty on board ship. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Severely injured. |
3 |
25 |
Became a Army (Infantry) with the new title Private. |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
29 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Switched to Army (Army Support) with previous rank. |
4 |
30 |
Commanding officer takes an interest in Sylvester McDermot's career. |
4 |
33 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Cavalry (Army). |
5 |
33 |
Continued as Army (Army Support). |
5 |
35 |
Scarred. Fully recovered. |
6 |
35 |
Became a Scout (Surveyor). |
6 |
39 |
Sylvester McDermot have no idea what happened to Sylvester McDermot – they found Sylvester McDermot's ship drifting on the fringes of friendly space. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
42 |
Perform an exemplary service for the scouts. |
8 |
43 |
Continued as Scout (Surveyor). |
8 |
45 |
Sylvester McDermot's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sylvester McDermot fail to help. Gain an Enemy. |
8 |
45 |
Injured. Fully recovered. Owe 5,000 for medical bills. |