Term |
Age |
History |
---|
0 |
0 |
Born into a minor clan. |
0 |
0 |
Tal Ihrarir's family made its fortune in the great expansion after the discovery of jump drive; most family holdings are on distant worlds. |
0 |
0 |
Tal Ihrarir's ancestral territory is 5. |
0 |
0 |
Tal Ihrarir is the second son. |
0 |
14 |
Rite of passage completed with a 2. |
1 |
14 |
Became a Outcast (Outcast Scavenger). |
1 |
18 |
Friends desert you. |
2 |
18 |
Continued as Outcast (Outcast Scavenger). |
2 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
22 |
Continued as Outcast (Outcast Scavenger). |
3 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Voluntarily left Outcast Scavenger |
4 |
26 |
Became a Envoy (Duellist). |
4 |
27 |
Insulted by a noble of a rival clan and win a duel. |
5 |
30 |
Continued as Envoy (Duellist). |
5 |
33 |
Tal Ihrarir is dispatched to a distant world for a long period; by the time Tal Ihrarir returns, Tal Ihrarir's position has been taken by someone younger and more ambitious. |
6 |
33 |
Became a Military (Cavalry). |
6 |
34 |
Tal Ihrarir is given advanced training in a specialist field. |
6 |
37 |
Promoted to Military (Cavalry) rank 1. |
7 |
37 |
Continued as Military (Cavalry). |
7 |
40 |
Efforts strike a great blow for the clan. |
7 |
41 |
Promoted to Military (Cavalry) rank 2. |
8 |
41 |
Continued as Military (Cavalry). |
8 |
44 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
9 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
44 |
Retired at age 44. |