Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Special assignment or duty on board ship. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Refuse to abuse Ted Armstrong's position for profit. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Ted Armstrong join a gambling circle on board. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
33 |
Betrayed by a friend. One of Ted Armstrong's Contacts or Allies betrays Ted Armstrong, ending Ted Armstrong's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Failed to qualify for Performer (Entertainer). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
34 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
6 |
34 |
Became a Merchant (Free Trader). |
6 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
42 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
46 |
A sudden war destroys Ted Armstrong's trade routes and contacts, forcing Ted Armstrong to flee that region of space. |
8 |
46 |
Gain rebels as Enemy |