Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Ted Fleming is rewarded for Ted Fleming's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
23 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Ted Fleming come into conflict with a splinter group Ted Fleming's own religion which maintains Ted Fleming's version is the wrong one. Gain 1 Rivals. |
4 |
27 |
Failed to qualify for Star Marine (Marine). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
28 |
Failed to qualify for Journalist (Entertainer). |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
36 |
Forced to continue current assignment. |
6 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
40 |
Promoted to Drifter (Scavenger) rank 3. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
41 |
Suffer from a life-threatening illness. |
9 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
45 |
Retired at age 45. |