Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
A job goes wrong, forcing Ted Ronald to flee off-planet. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Moved to a new world. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attempted a risky adventure and was injured. |
3 |
27 |
Nearly killed. Owe 25,000 for medical bills. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Suffer from a life-threatening illness. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
Find valuable salvage. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 4. |
6 |
37 |
Voluntarily left Wanderer |
6 |
37 |
Failed to qualify for Enforcer (Rogue). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Make an unexpected connection outside Ted Ronald's normal circles. Gain a Contact. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A good deal ensures Ted Ronald is living the high life for a few years. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |