Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Failed to qualify for Pirate (Rogue). |
2 |
24 |
Became a Drifter (Wanderer). |
2 |
25 |
Terrance Bluit run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Free Trader (Merchant). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Explorer). |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
26 |
Became a Rogue (Enforcer). |
4 |
28 |
Arrested and charged. |
4 |
28 |
Failed to defend self. Gain an Enemy and go to prison. |
4 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
30 |
Became a Prisoner (Fixer). |
5 |
34 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
6 |
34 |
Switched to Prisoner (Thug) with previous rank. |
6 |
36 |
Disgraced. Word of Terrance Bluit's criminal past reaches Terrance Bluit's homeworld. |
7 |
38 |
Continued as Prisoner (Thug). |
7 |
40 |
Parole hearing. |
8 |
42 |
Continued as Prisoner (Thug). |
8 |
43 |
Accused of assaulting a prison guard. |