Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Graduated. Gain an rival who is upset that Thurman Male left the community. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Thurman Male run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Citizen (Worker). |
3 |
27 |
Thurman Male learn something Thurman Male should not have – a corporate secret, a political scandal – which Thurman Male can profit from illegally. |
3 |
27 |
Gain a criminal contact. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Failed to qualify for Intelligence (Agent). |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
32 |
Thurman Male do not know what happened to Thurman Male. There is a gap in Thurman Male's memory. |
5 |
32 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
36 |
Inherit a gift from a rich relative. |
5 |
36 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
6 |
36 |
Continued as Noble (Diplomat). |
6 |
39 |
Thurman Male reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Thurman Male sponge off Thurman Male's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
6 |
40 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
7 |
40 |
Continued as Noble (Diplomat). |
7 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
44 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |